As a quick guide - using shipcontainer textures from cgtextures.com to start off some play.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWTAi7peOOghTDP7Hxvr54dBeC7fGZcM8uuk62ykYTPWI_GHMD1uBJEyMOpdmXafbSOaNkDBA4jyC_mUbbN_0JlNWGPWhkHCOzcA-c6U_5lYpahrz2JU9BwIj72DFjXz2taSaldyg/s640/Screen+shot+2012-02-10+at+13.52.59.png)
Then a quick knock up bumpmap - using the original UVmap and clone brushing out the text...otherwise the white text will have relief.
Turnaround model in Unity
Quick Evaluation and Reflection of where next...
- Several Versions of the Crate - for variety - particularly colour.
- Geometry of Ship Container can be more detailed - particular door and latches. WATCH POLY COUNT!
- UV Map is tooo simple - need unique sides and top / bottom too.
- More refined bumpmap - and specular map to control specularity.
- Hmm - Interior and working doors?
- Text on Shipcontainers - particularly numbers would start looking repeated... need some replacement.
- LOGO on Shipcontainers - hmmm... need to start thinking of a backstory to support this?
No comments:
Post a Comment